Venture the Void 1.5.0 - How to keep your saved games
Venture the Void » Devlog
This update is a shader compatibility test.
It replaces the OpenGL 1.2 fixed-pipeline renderer for the starfield with an OpenGL 2.x shader-based one.
I would love to know:
- Does the game run for you?
- Do the stars look the same as earlier versions?
- If no to either of the above, can you describe/take screenshots?
You need to do a small file copy to migrate your save games:
- Start the game normally
- Exit immediately
- Go to /Users/(Your name here)/AppData/Local/Venture the Void/
- From the sub-folder 6700/, copy savegame/, config.info, and config_ogm.info into 6701/ (which should now exist)
- DON'T copy the world.*/ or diskman.info files
- Start the game again, you should have your saved games
Sorry about that! I had to change an internal data structure and it resulted in any existing cached data files crashing the game. This was the best reasonable solution.
Happy Spacefaring,
Calvin
Files
venture-the-void-win64.zip 278 MB
Version 10 Feb 01, 2020
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Venture the Void
May you find yourself lost and amused
Status | In development |
Author | Kitty Lambda Games |
Genre | Adventure |
More posts
- 1.5.5 - Huge invisible code refactoringSep 08, 2021
- 1.5.4 - New World File "Sofu" + some fixesAug 18, 2020
- 1.5.3 - World file "Sof"May 07, 2020
- 1.5.2 - World file "Shellie" + some fixesApr 07, 2020
- 1.5.1 - New World File "Tenebrae"Feb 29, 2020
- 1.4.4 Fixes, Flying Into Outer Space TutorialMay 04, 2019
- Tutorial Vid: Flying Around PlanetsApr 29, 2019
- Fixed: Vaccines, Dialog Traps, Aspect RatioApr 25, 2019
- CommLink bug fixedApr 20, 2019
Comments
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The game runs for me, and as far as I can tell the stars look identical. Here's a comparison of the stars in the two most recent versions: https://ibb.co/dJn1sNV
Woot! Huge thanks-- this really does give me confirmation that probably what I'm doing here is going to work; the starfield was just an initial test, the simplest thing I could convert so I started there. I've heard from one other person so far and it works for them too, so I think I'm good to go ahead and covert the rest of the game to render this way. After that, I can start to make the visual changes I really want to do.
I'll have a chance to take a look at this tomorrow.