Venture the Void 1.5.0 - How to keep your saved games

This update is a shader compatibility test.

It replaces the OpenGL 1.2 fixed-pipeline renderer for the starfield with an OpenGL 2.x shader-based one.

I would love to know:

  • Does the game run for you?
  • Do the stars look the same as earlier versions?
  • If no to either of the above, can you describe/take screenshots?

You need to do a small file copy to migrate your save games:

  1. Start the game normally
  2. Exit immediately
  3. Go to /Users/(Your name here)/AppData/Local/Venture the Void/
  4. From the sub-folder 6700/, copy savegame/,, and into 6701/ (which should now exist)
  5. DON'T copy the world.*/ or files
  6. Start the game again, you should have your saved games

Sorry about that! I had to change an internal data structure and it resulted in any existing cached data files crashing the game. This was the best reasonable solution.

Happy Spacefaring,


Files 278 MB
Version 10 Feb 01, 2020

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The game runs for me, and as far as I can tell the stars look identical.  Here's a comparison of the stars in the two most recent versions:

Woot! Huge thanks-- this really does give me confirmation that probably what I'm doing here is going to work; the starfield was just an initial test, the simplest thing I could convert so I started there. I've heard from one other person so far and it works for them too, so I think I'm good to go ahead and covert the rest of the game to render this way. After that, I can start to make the visual changes I really want to do.

I'll have a chance to take a look at this tomorrow.