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Hey there KL - 

I'm sure you don't remember me since I go by different names online these days, but I used to closely follow your twitter back in the days leading up to you finishing and releasing The Real Texas and Paradise Perfect Boat Rescue. I thought and still think it's so cool how confident you were in your creative process and how strong your style comes through in all of your games. They all have this surreal humor to them that I can instantly recognize, and you communicate it so well and memorably through the dialogue and game mechanics in TRT and PPBR. TRT is one of the most memorable games I've ever played. You definitely found your groove with that one, and I can see aspects of its surrealism beginning to form with this game.

I'm happy I could support you again, and I hope whatever you are working on now is as full of love and style as your other games. Stay warm and have a merry Christmas.


Just realized you released this on here, Awesome! More people should hopefully find this game, it's one of my favorites!


Ah! Wow :) Getting messages like this is super nice and really encouraging-- TY!

Is Paradise Never still a thing that's coming?


Yes, but very, very slowly. I work on it most nights but especially the last few months or so it has been positively glacial. I work + parent full time now so it's pretty tricky-- still: yes, it's coming even if it kills me (it won't tho!)

Cool, good!


This is great so far. TRT is one of my all-time favorites and this has a similar spirit. 


Ah! Thank you :) Really encouraging to hear! I'm looking forward to continuing to (slowwwly, mind you) push it forward and into new places.


I just finished my first session with the game, starting without tutorials, just tinkering with the mechanics. Wasn't an overly long session (limited time), but I would like to let you know that I am really impressed with this game. I like it a lot. I know you might not want to continue, but if you didm I'm sure I'd love it and invest countless hours into it. :)

For now I'll try to make some more time to continue the existing version. 


Sorry, I realize my comment is a bit jumbled, but I just wanted to let you know how much I appreciate your work and that you decided to release this. Thank you! <3


Thank you-- not jumbled at all and sincerely apprecaite it (and saw your comment on twitter too.) Hearing this really made my day! :) 

FWIW I'm really enjoying having VtV to kind of pick away at, I purposefully decided to do a soft launch and then just keep iterating on it, with no particular goal in mind other than to improve and maybe experiment a bit. So as always can't promise anything but I'd say chances are good for improvements/additions. (not to mention bugfixes...)


Heyo! If anyone has feedback, runs into bugs, etc., please don't be shy! I'm wanting to keep working on this on a regular basis, not just fix bugs but make it kind of a ongoing project. So feedback is great-- especially things that annoy you.

On my list right now:

- fix aspect ratio

- fix bug where if you land on a planet and have your commlink active, you get stuck in whatever building you enter